Videogames & Multiplayer
TITUS THE FOX (taito)
Messaggio del 06-05-2006 alle ore 11:34:52
Qualcuno conosce il vecchio gioco Titus The Fox della TAITO?
Io sono arrivato al nono livello (quello con le piramidi) e poi non sono riuscito piu' ad andare avanti!
ORA LE DOMANDE SONO DUE:
1. Come diavolo finisce quel gioco? Cioe' qual è la schermata finale? Cosa diavolo cerca Titus?! Cosa c'e' nell'ultimo livello...
2. Vi è piaciuto il gioco?
Rispondo alla seconda domanda. A me, si è piaciuto veramente tanto .. perlomeno fino al nono livello.
Qualcuno conosce il vecchio gioco Titus The Fox della TAITO?
Io sono arrivato al nono livello (quello con le piramidi) e poi non sono riuscito piu' ad andare avanti!
ORA LE DOMANDE SONO DUE:
1. Come diavolo finisce quel gioco? Cioe' qual è la schermata finale? Cosa diavolo cerca Titus?! Cosa c'e' nell'ultimo livello...
2. Vi è piaciuto il gioco?
Rispondo alla seconda domanda. A me, si è piaciuto veramente tanto .. perlomeno fino al nono livello.
Messaggio del 12-04-2007 alle ore 19:31:52
a quale piattaforma ti riferisci? PC, Amiga...
cerca on line i codici....
http://www.abandonia.com/games/53/TitustheFox/TitusFox.htm
http://www.abandonia.com/forum/index.php?showtopic=159
e la pagina successiva
http://isildur.utcpd.sk/titus/
http://hol.abime.net/1449/cheatcodes
http://ttf.mine.nu/
e le recensioni:
http://hol.abime.net/1449/review
cerca pure tu e vedi un po'...
a quale piattaforma ti riferisci? PC, Amiga...
cerca on line i codici....
http://www.abandonia.com/games/53/TitustheFox/TitusFox.htm
http://www.abandonia.com/forum/index.php?showtopic=159
e la pagina successiva
http://isildur.utcpd.sk/titus/
http://hol.abime.net/1449/cheatcodes
http://ttf.mine.nu/
e le recensioni:
http://hol.abime.net/1449/review
cerca pure tu e vedi un po'...
Messaggio del 12-04-2007 alle ore 19:37:45
mini guida presa da:
http://www.abandonia.com/forum/index.php?showtopic=159
"Welcome folks! I finally managed to write an almost-complete-list of secrets located through the levels of Titus the Fox. I still need some, so if you know how to find that and that secret, please write back to me. Ok, here comes my findings:
1: On the foxy trail
-----------------------
- You can easily get the ball, just run towards the very first flat you come across. There is a car in the garage also. Enter the flat’s door (by pressing the „down” key longly), and you’ll appear on the top of a chinemny. To the left,there are some platforms in the starry night. Carefully jump platform to platform,and plunge down at the end. You may enter the exit now, if you wish, or you can enter that flat’s door too, and you’ll appear at the ball.
2: Looking for clues
------------------------
- There is a secret room in this level, but I’m unable to figure out how to enter.
3: Road works ahead
-------------------------
- At the top of the girders, where two killer bees are scouting, and there is a paint can, jump to the right to collect the 6 extra bonuses.
- You can get the 6 extra bonuses at the top of the wall with the homeless man throwing bottles at you. Use the spring after you successfully survived the girders.
- Not a secret, but it may make things easier: Ride the carpet through that wall of trashcans while holding the spring in your hand. At the second big flat with the „unstable” platforms, you can easily kill all enemies with the carpet, especially those annoying cook-like guys.
- When you enter the sewer system, you’ll eventually came across a pile of 3 wooden boxes, next to a crawlspace leading you to a doorway with two muggers walking along two platforms. Drop down to the bottom of the boxes, and push the „down” key longly (if you hurl the boxes away, you see a small opening). Entering it will transfer you to a secret area with 3 balls, two bulldogs, and 9 extra bonuses.
- At the second pile of boxes (5 box and 1 spring), where is a small trestle-bridge also located. Use the same strategy as above: drop down among the boxes to the ground, and there is a secret passageway, leading you to a chain of secret areas, where you can obtain 19 extra bonuses alltogether.
- There is another secret area with a homeless man and 2 extra bonuses, but I could not figure out yet how to enter there.
4: Going underground
--------------------------
- It’s tricky how to get the code lamp here, but I’ll tell you. There is the part where lots of maggots come from the stairs, and you have only two garbage pieces to throw. DON’T USE THEM UP! You may kill the maggots by throwing up stuff, and when they land on a maggot, it’ll immediately kill that one. After you killed all maggots, advance up on the stairs. There is a gipsy kid with slingshot, use a piece of garbage on that one,since it’s impossible to avoid. Then go back and take the second garbage with you. You’ll see ventilators, and a homeless man is on the top of one. Kill it. Then go to the end of this part, until you find a spring (it’s at the opening of the tunnel). Carefully crawl under the killer bees, and if necessary, drop the spring. Be careful not to get hurt by them. After you successfully took out the spring, take it to the staircase, where is an opening at the ceiling. Then go back, and collect that garbage, which is near the killer bees. Use the spring to jump up, take the garbage with you. You’ll enter a secret tunnel with a homeless man. Kill that off with the garbage, and follow the pathway. You’ll end up a small maintenance chamber with paint can, and 2 boxes. If you go to the boxes, you can get 2 extra bonuses here. Now, jump up, and secret blocks will pop out from nowhere, helping you to get the code lamp.
- After you left this area, you’ll appear at the metro station, there are two lowlifes with small carts. At the very beginning of this area, crawl to the left, where is wall. You’ll surprisingly crawl through the wall, and find a secret chamber with 16 extra bonuses!
- I simply have no idea how to enter to that buried chamber with the tons of extra bonuses. I tried to jump from below,where you find the 3 balls, but all I managed was to fall out of the level, and die. You may get two small rocks at the side of the buried chamber though, which you can use against the two gipsies.
5: Flaming catacombs:
--------------------------
- At the very beginning of the level, do not plunge below, but try to reach those small platforms, and jump on one. Go to the highest, and press the „down” button longly. You’ll find y’self in a secret chamber with 24 extra bonuses!
- There is that upper chamber with a small elevator and 3 extra bonuses. Stack up all wooden crates at the opposide end of the chamber. You’ll locate a hidden passageway. There will be a flock of killer bees flying in formation, but you’ll have two barrels to kill some of them. If you manage to get past of them, you’ll find a pitfall with 22 extra bonuses, and a passageway below too (I don’t know where it leads though).
- At the big pitfall (there is a large burial ground at the background), when you jump down, press the „left” button as powerful as you can. If you did it right, you will be able to get in a small niche, where is a hidden gate. Enter the gate, and you’ll arrive to a big chamber with lots of balls, and 30 extra bonuses!
- When fighting the undead boss with the axe, you can throw a box to him, you will only need one to reach the exit.
6: Coming to town
----------------------
- The only secret is how to get those extra bonuses at the broken fence. Stepping on a broken plank will guarantee a free ticket to Hell! Use the skateboard and the 3 wooden boxes. You will need to fill the gaps with the boxes,and use the skateboard to roll through hazardous planks. This is NOT easy, but if you’re quick and resourceful, y’can make it.
7: Foxys den
---------------
I know there are tons of secret rooms exist, but I had no luck finding them. Mind telling me where they are?
8: On the road of Marrakesh
----------------------------------
I got stuck on this thrice-cursed level for at least 5-7 years, until I figured out how to complete it.
- There is the part where you see 5 wooden boxes and a mugger is walking there. You need to stack up boxes to get to the ladder up ahead. Do so, 3 boxes should do it. Then, some crawling comes: you shall enter a hidden area with 24 extra bonuses, and 1 wooden box. Take it with you.
- This secret area is very strongly connected to the first one I mentioned before: take that wooden crate with you, and carefully drop below. There will be small brick outcrops and water pools, plus two killer bees. One of them is really in a hurry, it’s moving friggin’ quickly. Yup, you have to go there. Out-maneuvering the bee is hard, and since you picked up the padlock, to get the wooden box back if you die, you’ll need to go to the right, back to the 5 boxes and the mugger. So you BETTER not mess this up. My advice is when you arrive to the central brick outcrop, drop the crate and duck. The bee will miss. Then quickly grab the crate, and manage through the other pool. Now, when you get to the top of this brick pile, drop the box, and jump slightly to the direction of the pool you came from. You need to stand on the box to reach it. A hidden block will appear, which you may stand on. You’ll end up on a girders stand. Navigate through the stand, and jump high from the end. There will be a chamber with more girders, and 1 crummy extra bonus. There is a pool to the right, which you can cross without fear, since secret blocks will pop out.
- This secret is essential to complete the level. Don’t – and I emphasize this don’t – enter the area beyond the pools with the long crawlspace!!! That’s a dead end! If you come from the secret area above, don’t go to the direction of the pool. Well, you may enter that area if you want to collect the 3 extra bonuses there, but FOR GOD’S SAKE, DON’T PICK UP THE PADLOCK!!! So, you can go into that area with lots of odd passageways, a mugger, a homeless man, and two „miner” guys (there will be 2 extra bonuses), but if you pick up the padlock, you are simply DOOMED. There is no way out of this area. Instead, go to that underground chamber with the ball on a line of spikes, and a wooden box on a small niche.
This is what you’ll do: Pick up the crate, and jump on the ball. Carefully avoid the spikes. Drop the crate at the very rim (or edge) of the ball. You’ll need to bounce on that ball. Now, go to the other edge of the ball, and if you did it correctly, you’ll be able to bounce. Bounce until the box drops to the spikes, and you get the ball. Use this ball to jump high at the opposite end of the chamber, where a tunnel will lead you to underground hazard.
- At the end of this tunnel you follow (you’ll meet a killer bee on your way, but easy to avoid), you’ll eventually arrive to a pitfall with small niches on its walls. One of them has a wooden box. Drop this box to the pit, and jump down. The crate landed on a bed of spikes, and you can enter a sewertunnel with 10 extra bonuses.
- When you arrive to the underground hazard chamber with those slippery platforms, carefully jump them to the skateboard. Then, plunge down to the left, a bit farther from the niche with the skateboard. You’ll fall on a small platform. Press the „down” key to enter a secret passageway. It will not give any extras or bonuses, but it’ll save you from many many troubles and dangerous jumps, including the skateboard ride on the spikes. You will not miss anything, so don’t experiment with going back for goodies. There is only a padlock.
- The „metro” tunnel with those chariots is a real pain in the arse, but there is a hidden part there. Pick up the spring and take it with you. Advance through the railroad track (you are on the highest). When you finally jump down, constantly go to the left! You’ll arrive to a wall, with a small railroad track above. Use the spring to jump up there. At the corner, there’ll be 6 extra bonuses.
- There is a large hidden area with a super secret code lamp gives the code of level 14 (I suppose), but I don’t know how to enter there.
Level 9: Home of the pharaohs
-------------------------------------
You know very well, you can choose two different passages, it’ll all lead you to a tomb. You should choose the upper one. It’s somewhat easier, and you can get tons of extra bonuses there, whilst the lower one has only 4 extra bonuses, and you could pick up that 4 if you chosen the upper passage (you have to be very precise though).
- Once you arrive to a chamber with 6 balls, jump to the top of the right ball stack. Then drop below 1 ball, so you’ll stand on two. Now, start to crawl to the right. A top secret crawl way will be revealed. Clear the way out, then climb back, and throw 4 balls through the crawl way. Leave the two which you will stand on, or else you’ll fail the level.
- This secret comes from the one before: at the tomb with the many mummies around, there is a pitfall with the 9 extra bonuses and the spikes at the bottom. Throw a ball to the bottom, and now you can get the extra bonuses without dying for them.
- To get the padlock, use a ball to reach it.
Level 10: Desert experience
---------------------------------
- The only secret is found at the dried-up well. You need to pass the area with the falling stalag-mites, which is dangerous as can be. After that, you’ll see a small pool of dirty water, and next to it, a „dried-up pool”, or should I say, a small hole beside the two platforms. Drop to it, and press the „down button” to enter a secret branch of the well. There will be water below, so try not to fall down. You can pick up 15 extra bonuses here. To exit this area, simply reach the end of this warren and press the „down” again.
Level 11: Walls of sand
-----------------------------
- At the very beginning of the level, stack up all boxes and put the spring to the top, so you can simply get past the first half of this level. Careful with icy clouds, one touch and you’re fender meat! You can now jump directly to that palace where your foxy friend is being held as a hostage.
- Take the magic carpet with you to the top of the second palace tower (there are many extra bonuses in an arrow-shape). There is a small elevator to the right, and a detestable fly. Kill the fly, and jump on the elevator. When the elevator turns back,throw the carpet and jump on it. You’ll fly to a sand building, near to its top. Some extra bonuses can be found at the top.
- Don’t forget that you shall need to carry your pal in the cage. Be sure that he is in your hand when you pick up a padlock. You can’t use the cage to kill anything sad.gif Oh well, just…be sure that you won’t lose him! If you do, you simply cannot reach the end of the level, even if you kill the boss.
Level 12: A beacon of hope
---------------------------------
- At the top of the hill, where those rocks come from, drop below, and STAY RIGHT AT THE CLIFF. You’ll fall on a small platform, and will start to slip down to the water. Don’t!!! You’ll need to stay on the platform! Soon, a small lift will come out of the tunnel below, just above the water surface. Try to reach the lift, and duck while it moves around, avoiding your wet death. You shall arrive to a hidden side chamber. Jump to the top of the pile of pebbles here, and press the „down” button. You’ll appear at the starry night falling down, and getting 16 extra bonuses.
- Not a real secret, but in case you miss it: there is a small isle at the right side of the beacon, with 24 extra bonuses. There is a spring there too. You’ll need the carpet to go back to the beacon though.
Level 13: A pipe dream
----------------------------
- You need to be very quick and very cautious. Right at the start, press the „jump” and the „right” arrows at the same time. If you did it correctly, you’ll jump out of the pipe, arriving to „mid-air” to a secret invisible way. Continue your trip to the right, getting tons of extra bonuses, and a very easy road to the finish!!!
Level 14: Going home
--------------------------
- This one is tricky. You’ll be at the first tower of the cathedral. Carefully go to the right until you end up at the second tower. You’ll see a spring, held by an extra bonus. You’re going to use the same tactic as you did in level 8, to get that ball out of the spikes. Drop the box to the rim of the spring, while bouncing at the other side of the spring. You’ll get the spring, and the box will stay on the extra bonus. Carry the spring to the top of the first tower of the cathedral (where you came from). Drop it at the middle platform, and start to bounce, while carefully exploring the night sky around you. Strange glowing star-platforms shall appear, letting you to climb them up, and get the carpet!
- There is a whole shitload of extra bonuses up high, above the house rooftop with the 3 cats and the 3 anvils. There is a burglar too, and 2 flower pots. It’s my believe that you can access it via the second tower of the cathedral, by riding the carpet. Some star-platforms will pop up, and you can climb them, locating and retrieving all valuable extra bonuses. They form the word „YEAH!!” in fact. Be careful not to miss the platforms, and start the level all over.
- At the very end of the level, jump up at the chinemny. Star-plafroms will appear, leading you to a strange chamber levitating in mid-air. You’ll arrive to the top of this chamber, where 7 extra bonuses will be.
- I have no idea how to enter the room below though.
Level 15: Just married
---------------------------
- There are no secrets in this level (finale).
There are several signs which shows there is a level 16 in the game (secret level perhaps?), but I had no luck finding that one."
mini guida presa da:
http://www.abandonia.com/forum/index.php?showtopic=159
"Welcome folks! I finally managed to write an almost-complete-list of secrets located through the levels of Titus the Fox. I still need some, so if you know how to find that and that secret, please write back to me. Ok, here comes my findings:
1: On the foxy trail
-----------------------
- You can easily get the ball, just run towards the very first flat you come across. There is a car in the garage also. Enter the flat’s door (by pressing the „down” key longly), and you’ll appear on the top of a chinemny. To the left,there are some platforms in the starry night. Carefully jump platform to platform,and plunge down at the end. You may enter the exit now, if you wish, or you can enter that flat’s door too, and you’ll appear at the ball.
2: Looking for clues
------------------------
- There is a secret room in this level, but I’m unable to figure out how to enter.
3: Road works ahead
-------------------------
- At the top of the girders, where two killer bees are scouting, and there is a paint can, jump to the right to collect the 6 extra bonuses.
- You can get the 6 extra bonuses at the top of the wall with the homeless man throwing bottles at you. Use the spring after you successfully survived the girders.
- Not a secret, but it may make things easier: Ride the carpet through that wall of trashcans while holding the spring in your hand. At the second big flat with the „unstable” platforms, you can easily kill all enemies with the carpet, especially those annoying cook-like guys.
- When you enter the sewer system, you’ll eventually came across a pile of 3 wooden boxes, next to a crawlspace leading you to a doorway with two muggers walking along two platforms. Drop down to the bottom of the boxes, and push the „down” key longly (if you hurl the boxes away, you see a small opening). Entering it will transfer you to a secret area with 3 balls, two bulldogs, and 9 extra bonuses.
- At the second pile of boxes (5 box and 1 spring), where is a small trestle-bridge also located. Use the same strategy as above: drop down among the boxes to the ground, and there is a secret passageway, leading you to a chain of secret areas, where you can obtain 19 extra bonuses alltogether.
- There is another secret area with a homeless man and 2 extra bonuses, but I could not figure out yet how to enter there.
4: Going underground
--------------------------
- It’s tricky how to get the code lamp here, but I’ll tell you. There is the part where lots of maggots come from the stairs, and you have only two garbage pieces to throw. DON’T USE THEM UP! You may kill the maggots by throwing up stuff, and when they land on a maggot, it’ll immediately kill that one. After you killed all maggots, advance up on the stairs. There is a gipsy kid with slingshot, use a piece of garbage on that one,since it’s impossible to avoid. Then go back and take the second garbage with you. You’ll see ventilators, and a homeless man is on the top of one. Kill it. Then go to the end of this part, until you find a spring (it’s at the opening of the tunnel). Carefully crawl under the killer bees, and if necessary, drop the spring. Be careful not to get hurt by them. After you successfully took out the spring, take it to the staircase, where is an opening at the ceiling. Then go back, and collect that garbage, which is near the killer bees. Use the spring to jump up, take the garbage with you. You’ll enter a secret tunnel with a homeless man. Kill that off with the garbage, and follow the pathway. You’ll end up a small maintenance chamber with paint can, and 2 boxes. If you go to the boxes, you can get 2 extra bonuses here. Now, jump up, and secret blocks will pop out from nowhere, helping you to get the code lamp.
- After you left this area, you’ll appear at the metro station, there are two lowlifes with small carts. At the very beginning of this area, crawl to the left, where is wall. You’ll surprisingly crawl through the wall, and find a secret chamber with 16 extra bonuses!
- I simply have no idea how to enter to that buried chamber with the tons of extra bonuses. I tried to jump from below,where you find the 3 balls, but all I managed was to fall out of the level, and die. You may get two small rocks at the side of the buried chamber though, which you can use against the two gipsies.
5: Flaming catacombs:
--------------------------
- At the very beginning of the level, do not plunge below, but try to reach those small platforms, and jump on one. Go to the highest, and press the „down” button longly. You’ll find y’self in a secret chamber with 24 extra bonuses!
- There is that upper chamber with a small elevator and 3 extra bonuses. Stack up all wooden crates at the opposide end of the chamber. You’ll locate a hidden passageway. There will be a flock of killer bees flying in formation, but you’ll have two barrels to kill some of them. If you manage to get past of them, you’ll find a pitfall with 22 extra bonuses, and a passageway below too (I don’t know where it leads though).
- At the big pitfall (there is a large burial ground at the background), when you jump down, press the „left” button as powerful as you can. If you did it right, you will be able to get in a small niche, where is a hidden gate. Enter the gate, and you’ll arrive to a big chamber with lots of balls, and 30 extra bonuses!
- When fighting the undead boss with the axe, you can throw a box to him, you will only need one to reach the exit.
6: Coming to town
----------------------
- The only secret is how to get those extra bonuses at the broken fence. Stepping on a broken plank will guarantee a free ticket to Hell! Use the skateboard and the 3 wooden boxes. You will need to fill the gaps with the boxes,and use the skateboard to roll through hazardous planks. This is NOT easy, but if you’re quick and resourceful, y’can make it.
7: Foxys den
---------------
I know there are tons of secret rooms exist, but I had no luck finding them. Mind telling me where they are?
8: On the road of Marrakesh
----------------------------------
I got stuck on this thrice-cursed level for at least 5-7 years, until I figured out how to complete it.
- There is the part where you see 5 wooden boxes and a mugger is walking there. You need to stack up boxes to get to the ladder up ahead. Do so, 3 boxes should do it. Then, some crawling comes: you shall enter a hidden area with 24 extra bonuses, and 1 wooden box. Take it with you.
- This secret area is very strongly connected to the first one I mentioned before: take that wooden crate with you, and carefully drop below. There will be small brick outcrops and water pools, plus two killer bees. One of them is really in a hurry, it’s moving friggin’ quickly. Yup, you have to go there. Out-maneuvering the bee is hard, and since you picked up the padlock, to get the wooden box back if you die, you’ll need to go to the right, back to the 5 boxes and the mugger. So you BETTER not mess this up. My advice is when you arrive to the central brick outcrop, drop the crate and duck. The bee will miss. Then quickly grab the crate, and manage through the other pool. Now, when you get to the top of this brick pile, drop the box, and jump slightly to the direction of the pool you came from. You need to stand on the box to reach it. A hidden block will appear, which you may stand on. You’ll end up on a girders stand. Navigate through the stand, and jump high from the end. There will be a chamber with more girders, and 1 crummy extra bonus. There is a pool to the right, which you can cross without fear, since secret blocks will pop out.
- This secret is essential to complete the level. Don’t – and I emphasize this don’t – enter the area beyond the pools with the long crawlspace!!! That’s a dead end! If you come from the secret area above, don’t go to the direction of the pool. Well, you may enter that area if you want to collect the 3 extra bonuses there, but FOR GOD’S SAKE, DON’T PICK UP THE PADLOCK!!! So, you can go into that area with lots of odd passageways, a mugger, a homeless man, and two „miner” guys (there will be 2 extra bonuses), but if you pick up the padlock, you are simply DOOMED. There is no way out of this area. Instead, go to that underground chamber with the ball on a line of spikes, and a wooden box on a small niche.
This is what you’ll do: Pick up the crate, and jump on the ball. Carefully avoid the spikes. Drop the crate at the very rim (or edge) of the ball. You’ll need to bounce on that ball. Now, go to the other edge of the ball, and if you did it correctly, you’ll be able to bounce. Bounce until the box drops to the spikes, and you get the ball. Use this ball to jump high at the opposite end of the chamber, where a tunnel will lead you to underground hazard.
- At the end of this tunnel you follow (you’ll meet a killer bee on your way, but easy to avoid), you’ll eventually arrive to a pitfall with small niches on its walls. One of them has a wooden box. Drop this box to the pit, and jump down. The crate landed on a bed of spikes, and you can enter a sewertunnel with 10 extra bonuses.
- When you arrive to the underground hazard chamber with those slippery platforms, carefully jump them to the skateboard. Then, plunge down to the left, a bit farther from the niche with the skateboard. You’ll fall on a small platform. Press the „down” key to enter a secret passageway. It will not give any extras or bonuses, but it’ll save you from many many troubles and dangerous jumps, including the skateboard ride on the spikes. You will not miss anything, so don’t experiment with going back for goodies. There is only a padlock.
- The „metro” tunnel with those chariots is a real pain in the arse, but there is a hidden part there. Pick up the spring and take it with you. Advance through the railroad track (you are on the highest). When you finally jump down, constantly go to the left! You’ll arrive to a wall, with a small railroad track above. Use the spring to jump up there. At the corner, there’ll be 6 extra bonuses.
- There is a large hidden area with a super secret code lamp gives the code of level 14 (I suppose), but I don’t know how to enter there.
Level 9: Home of the pharaohs
-------------------------------------
You know very well, you can choose two different passages, it’ll all lead you to a tomb. You should choose the upper one. It’s somewhat easier, and you can get tons of extra bonuses there, whilst the lower one has only 4 extra bonuses, and you could pick up that 4 if you chosen the upper passage (you have to be very precise though).
- Once you arrive to a chamber with 6 balls, jump to the top of the right ball stack. Then drop below 1 ball, so you’ll stand on two. Now, start to crawl to the right. A top secret crawl way will be revealed. Clear the way out, then climb back, and throw 4 balls through the crawl way. Leave the two which you will stand on, or else you’ll fail the level.
- This secret comes from the one before: at the tomb with the many mummies around, there is a pitfall with the 9 extra bonuses and the spikes at the bottom. Throw a ball to the bottom, and now you can get the extra bonuses without dying for them.
- To get the padlock, use a ball to reach it.
Level 10: Desert experience
---------------------------------
- The only secret is found at the dried-up well. You need to pass the area with the falling stalag-mites, which is dangerous as can be. After that, you’ll see a small pool of dirty water, and next to it, a „dried-up pool”, or should I say, a small hole beside the two platforms. Drop to it, and press the „down button” to enter a secret branch of the well. There will be water below, so try not to fall down. You can pick up 15 extra bonuses here. To exit this area, simply reach the end of this warren and press the „down” again.
Level 11: Walls of sand
-----------------------------
- At the very beginning of the level, stack up all boxes and put the spring to the top, so you can simply get past the first half of this level. Careful with icy clouds, one touch and you’re fender meat! You can now jump directly to that palace where your foxy friend is being held as a hostage.
- Take the magic carpet with you to the top of the second palace tower (there are many extra bonuses in an arrow-shape). There is a small elevator to the right, and a detestable fly. Kill the fly, and jump on the elevator. When the elevator turns back,throw the carpet and jump on it. You’ll fly to a sand building, near to its top. Some extra bonuses can be found at the top.
- Don’t forget that you shall need to carry your pal in the cage. Be sure that he is in your hand when you pick up a padlock. You can’t use the cage to kill anything sad.gif Oh well, just…be sure that you won’t lose him! If you do, you simply cannot reach the end of the level, even if you kill the boss.
Level 12: A beacon of hope
---------------------------------
- At the top of the hill, where those rocks come from, drop below, and STAY RIGHT AT THE CLIFF. You’ll fall on a small platform, and will start to slip down to the water. Don’t!!! You’ll need to stay on the platform! Soon, a small lift will come out of the tunnel below, just above the water surface. Try to reach the lift, and duck while it moves around, avoiding your wet death. You shall arrive to a hidden side chamber. Jump to the top of the pile of pebbles here, and press the „down” button. You’ll appear at the starry night falling down, and getting 16 extra bonuses.
- Not a real secret, but in case you miss it: there is a small isle at the right side of the beacon, with 24 extra bonuses. There is a spring there too. You’ll need the carpet to go back to the beacon though.
Level 13: A pipe dream
----------------------------
- You need to be very quick and very cautious. Right at the start, press the „jump” and the „right” arrows at the same time. If you did it correctly, you’ll jump out of the pipe, arriving to „mid-air” to a secret invisible way. Continue your trip to the right, getting tons of extra bonuses, and a very easy road to the finish!!!
Level 14: Going home
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- This one is tricky. You’ll be at the first tower of the cathedral. Carefully go to the right until you end up at the second tower. You’ll see a spring, held by an extra bonus. You’re going to use the same tactic as you did in level 8, to get that ball out of the spikes. Drop the box to the rim of the spring, while bouncing at the other side of the spring. You’ll get the spring, and the box will stay on the extra bonus. Carry the spring to the top of the first tower of the cathedral (where you came from). Drop it at the middle platform, and start to bounce, while carefully exploring the night sky around you. Strange glowing star-platforms shall appear, letting you to climb them up, and get the carpet!
- There is a whole shitload of extra bonuses up high, above the house rooftop with the 3 cats and the 3 anvils. There is a burglar too, and 2 flower pots. It’s my believe that you can access it via the second tower of the cathedral, by riding the carpet. Some star-platforms will pop up, and you can climb them, locating and retrieving all valuable extra bonuses. They form the word „YEAH!!” in fact. Be careful not to miss the platforms, and start the level all over.
- At the very end of the level, jump up at the chinemny. Star-plafroms will appear, leading you to a strange chamber levitating in mid-air. You’ll arrive to the top of this chamber, where 7 extra bonuses will be.
- I have no idea how to enter the room below though.
Level 15: Just married
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- There are no secrets in this level (finale).
There are several signs which shows there is a level 16 in the game (secret level perhaps?), but I had no luck finding that one."
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